Scale Playable Ads like Videos

When a playable costs a sentence, you stop choosing which ideas to test.

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Trained on your art

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Trained on your art

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100+ variants a day

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100+ variants a day

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300k+ playables indexed

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300k+ playables indexed

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BACKED BY

Playables are built as projects.
They should be a system.

Before Rovix AI

Playable production today

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Each concept costs a full production cycle

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Assets are templated or approximated, never quite your game

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Every variant is another request and another wait

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Last campaign's learnings never reach the next brief

3 Weeks

For 1 Playable

1 Concept

Created per cycle

After Rovix AI

Playable production with Rovix AI

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One Core Playable becomes hundreds of experiments

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Trained on your art, so variants come out native

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Your team generates variants themselves, in minutes

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Every result feeds the next brief automatically

3 Days

Core playable

Infinite

Variants per build

Before Rovix AI

Playable production today

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Each concept costs a full production cycle

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Assets are templated or approximated, never quite your game

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Every variant is another request and another wait

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Last campaign's learnings never reach the next brief

3 Weeks

For 1 Playable

1 Concept

Created per cycle

After Rovix AI

Playable production with Rovix AI

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One Core Playable becomes hundreds of experiments

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Trained on your art, so variants come out native

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Your team generates variants themselves, in minutes

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Every result feeds the next brief automatically

3 Days

Core playable

Infinite

Variants per build

Core features

Everything you need to keep finding winners.

The complete playable pipeline - briefs, builds, variants, and the performance data that improves all three

The complete playable pipeline - briefs, builds, variants, and the performance data that improves all three

Agentic Briefs
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  • Competitor analysis

  • Trend discovery

  • Hook & mechanic ideas

  • Opportunity detection

  • Brief generation

Core Playable
in 3 days
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Turn one playable into hundreds

Type what you want to test. "Make the hook harder." "Try a night theme." "Swap the CTA." Rovix builds the variant in minutes, so a new idea costs a sentence instead of a sprint

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Custom AI models trained on your game
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Characters, environments, UI, and art style generated native to your game. Not templated. Not approximated.

Your winners find you
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The Platform

Everything in one tab

Brief, build, variant, result. Your team works in one place instead of four inboxes.

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Plain English, not specs. "Add a snowstorm to the second wave." No brief document, no ticket, no agency call.

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Plain English, not specs. "Add a snowstorm to the second wave." No brief document, no ticket, no agency call.

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Plain English, not specs. "Add a snowstorm to the second wave." No brief document, no ticket, no agency call.

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See it before you ship it. Live preview beside the chat. Every edit renders immediately, on device.

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See it before you ship it. Live preview beside the chat. Every edit renders immediately, on device.

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See it before you ship it. Live preview beside the chat. Every edit renders immediately, on device.

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Download or share, same tab. Export the build or send a link. No handoff, no waiting on a vendor.

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Download or share, same tab. Export the build or send a link. No handoff, no waiting on a vendor.

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Download or share, same tab. Export the build or send a link. No handoff, no waiting on a vendor.

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How it works

Live in a week, not a quarter.

Send us your game. We build your Core Playable in 3 days. Anyone on your team can take it from there.

100+

Variants from one Core Playable

100+

Variants from one Core Playable

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Developers required, just plain English

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Developers required, just plain English

Step 01

Step 02

Step 03

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Start with one game

We build your network compliant Core Playable in 3 days.

Step 01

Step 02

Step 03

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Start with one game

We build your network compliant Core Playable in 3 days.

Use cases

Three ways to work with Rovix

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Self serve

Bring your own Playables

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Platform access

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Creative credits

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AI variant generation

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AI asset creation

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Basic Analytics

Unlimited Variants

from playables you already own

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Self serve

Bring your own Playables

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Platform access

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Creative credits

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AI variant generation

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AI asset creation

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Basic Analytics

Unlimited Variants

from playables you already own

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Fully managed

Playables, end to end

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Everything in Self Serve

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Agentic Briefs

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Custom Core Playables

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Advanced Analytics

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Priority Support

3 days

from your game to your first playable

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Enterprise studios

Custom Pipeline created around your game

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Everything in Fully Managed

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Custom Asset Models

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Rovix AI API Access

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SSO Access

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Deployment in your own Infra

Custom

models, API, and deployment

300k+ playables indexed

100+ playables shipped last month

12 networks supported

EF-backed

"Playables are gaming's most honest ad format. They're just too slow and expensive to scale. We exist to delete that problem."

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Founder & CEO

What studios ask
before they start

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    We can build these cheaper in-house

    Then you already know what the tenth version costs - the same as the first. That's the number worth comparing. Rovix generates variants from one build, so volume stops being a budget conversation.

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    We can't afford 100 playables/month

    Nobody can, at agency prices. Rovix doesn't charge per playable. One Core Playable, then variants on credits, so testing a hundred ideas costs a fraction of building a hundred.

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    AI won't look like our game

    It won't, if the model was trained on everyone else's. Ours is trained on yours - your characters, your environments, your art style. Variants come out native, not adapted.

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    We tried something similar. It didn't work

    Because it was a service pretending to be a product. Someone built you a playable, then you briefed them again for the next one. Rovix gives your team the build and the controls, so you stop waiting on anyone.

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    How is this different?

    Template tools give you someone else's game with your logo on it. Agencies give you one playable and an invoice. Rovix trains on your art and turns one build into hundreds.

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    We can build these cheaper in-house

    Then you already know what the tenth version costs - the same as the first. That's the number worth comparing. Rovix generates variants from one build, so volume stops being a budget conversation.

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    We can't afford 100 playables/month

    Nobody can, at agency prices. Rovix doesn't charge per playable. One Core Playable, then variants on credits, so testing a hundred ideas costs a fraction of building a hundred.

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    AI won't look like our game

    It won't, if the model was trained on everyone else's. Ours is trained on yours - your characters, your environments, your art style. Variants come out native, not adapted.

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    We tried something similar. It didn't work

    Because it was a service pretending to be a product. Someone built you a playable, then you briefed them again for the next one. Rovix gives your team the build and the controls, so you stop waiting on anyone.

  • Icon
    How is this different?

    Template tools give you someone else's game with your logo on it. Agencies give you one playable and an invoice. Rovix trains on your art and turns one build into hundreds.

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We can build these cheaper in-house

Then you already know what the tenth version costs - the same as the first. That's the number worth comparing. Rovix generates variants from one build, so volume stops being a budget conversation.

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We can't afford 100 playables/month

Nobody can, at agency prices. Rovix doesn't charge per playable. One Core Playable, then variants on credits, so testing a hundred ideas costs a fraction of building a hundred.

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AI won't look like our game

It won't, if the model was trained on everyone else's. Ours is trained on yours - your characters, your environments, your art style. Variants come out native, not adapted.

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We tried something similar. It didn't work

Because it was a service pretending to be a product. Someone built you a playable, then you briefed them again for the next one. Rovix gives your team the build and the controls, so you stop waiting on anyone.

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How is this different?

Template tools give you someone else's game with your logo on it. Agencies give you one playable and an invoice. Rovix trains on your art and turns one build into hundreds.

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Frequently asked questions

Find quick answers to common questions about the platform and pricing

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You

Still have questions?

Reach out, and our team will guide you.

Will the playable look like our game?

Yes. We train a model on your build characters, environments, UI, art style. Variants come out native, not adapted. Most studios can't tell which assets were generated

Will the playable look like our game?

Yes. We train a model on your build characters, environments, UI, art style. Variants come out native, not adapted. Most studios can't tell which assets were generated

How does Core Playable creation work?

How does Core Playable creation work?

Do we need a developer?

Do we need a developer?

What are Creative Credits?

What are Creative Credits?

What can we change in a variant?

What can we change in a variant?

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+

You

Still have questions?

Reach out, and our team will guide you.